Artwork of the Day: Detective Tales (by Rafael DeSoto).Selfie From Hell, Review by Case Wright.Smiling Woman(s)? Review by Case Wright.It Came Nameless in Spring, Review by Case Wright.Horror Review: The Walking Dead Season Two.Horror Review: Yahtzee Croshaw’s Chzo Mythos Part 1 – 5 Days a Stranger.Horror Review: Yahtzee Croshaw’s Chzo Mythos Part 2 – 7 Days a Skeptic.Sci-Fi Review – Star Wars: Episode II – Attack of the Clones (dir. You can view it at its proper length of 19 minutes directly on youtube if it’s not working here. I noticed this video sometimes ends early for no apparent reason in its embedded form. Simply copy and paste the previous conditional, change the direction fix from up to down, and switch the jump direction from -2 Y to +2 Y. You might notice I overlooked a few commands in the victory sequence that will prohibit the player from winning while facing down. In this video, I employ Regions, Game Data variables, and the Get Location Info function to generate a map in which combat events are triggered by the player’s location in relation to a moving enemy. I’ve been trying to develop increasingly more complex in-map combat sequences, and I thought it would be a fun break to make a little demo of the Region exploitation that’s been empowering it all. With VX Ace’s default combat system out of the picture for me, I had to get a little creative. There are some fantastic sci-fi tile sets out there (I am eternally in debt to Celianna’s Futuristic Tiles–well worth the $19.99), but the non-fantasy battlers selection on the market was still dismal last I checked. My project has a futuristic cyberpunk setting, so a lot of my options are limited. RPG Maker is an outstanding product, but it heavily favors the classic Dragon Quest-style RPG. I decided to take a break from my current game project to make a little combat tutorial I thought might be useful. I mentioned back in January that I had purchased RPG Maker VX Ace, and then I never said another word about it.
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